I just got Jeff
Coakley's newest book, Winning Chess Puzzles for Kids vol 2 (aka the
orange book -- compare to the
green book, the
blue book, and the
red book). I've written before about how much I love Coakley's work
here and
here, and with time my feelings have only deepened.
I was having a conversation with someone many years ago about the pricing of the New York Times Sunday paper, and my friend was saying it was so thick and brought him so much reading pleasure, that he would spend $10-15 dollars on it, if that's what it cost. Coakley's green book, I would probably pay $500 for it, if I had to. Theoretical, obv, but it's saved my life so many times as a chess teacher, it's really a gold mine.
The orange book is a sequel to the red book, with tactics sheets and checkmate problems mixed in with some more unusual types of puzzles. I don't want to repeat myself, so I refer you to my earlier
blog post for some preliminary thoughts on some of Jeff's original problems, and why I find them so instructive.
Actually, I will just repeat myself slightly to remind you of the two types of puzzles I love the most: double whammys, which teach the exact beginning thinking method of checkmate planning: "I go there, and then I go there, and that's checkmate!", and switcheroos, which maybe aren't so instructive but are usually very amusing. Because I mention them in the earlier post, I give you two new ones that are more difficult than what I would use in the classroom.
double whammy: White makes two moves in a row to checkmate black. The first move may not be check. Either move may be a capture. Black does not get a turn.
switcheroo: Switch two pieces so that the black king stands in checkmate. Any two pieces can trade places. Colors do not matter. the resulting positon must be legal. No fair putting pawns on the first or last rank or placing both kings in check.