Nice board you have there! I might suggest something based on what I see from a lot of my students, when they show me a game of theirs, and I ask them why they made move X, and they answer with some version of "I don't know," I always emphasize: You MUST have a reason for EVERY move you make! (even if it's incorrect) If you don't know that reason, you have no business making that move!
I noticed the one note that you have about every move changing 4 things, and I use a similar idea, but concentrating upon the first two of those points: every move creates strength somewhere (i.e., adds to your control of certain squares) and weakness somewhere else (decreases control of the squares no longer covered by the piece that just moved). For me, this is especially pertinent for pawn moves because they can't be undone. You might consider making a note for your board specific to the fact that _for pawns, there is no going back,_ and consequently, _weaknesses created by pawn moves are permanent,_ at least as far as the pawns are concerned. (Maybe you had something to this effect up already and I missed it.)
2 comments:
Piece development over pawn development.
Count the number of developed pieces for both sides and see which side is ahead in development (castling counts as a developed piece).
Nice board you have there! I might suggest something based on what I see from a lot of my students, when they show me a game of theirs, and I ask them why they made move X, and they answer with some version of "I don't know," I always emphasize: You MUST have a reason for EVERY move you make! (even if it's incorrect) If you don't know that reason, you have no business making that move!
I noticed the one note that you have about every move changing 4 things, and I use a similar idea, but concentrating upon the first two of those points: every move creates strength somewhere (i.e., adds to your control of certain squares) and weakness somewhere else (decreases control of the squares no longer covered by the piece that just moved). For me, this is especially pertinent for pawn moves because they can't be undone. You might consider making a note for your board specific to the fact that _for pawns, there is no going back,_ and consequently, _weaknesses created by pawn moves are permanent,_ at least as far as the pawns are concerned. (Maybe you had something to this effect up already and I missed it.)
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